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Unicorns magical
Unicorns magical







unicorns magical

Unicorns make terrific hit-and-run units. However, it does not stack, and is not cumulative with the Prayermaster ability. The bonus persists as long as at least one of the Unicorns is still alive, and disappears when combat ends (but will reappear in the next battle). This makes the Unicorns' entire army significantly more resistant to enemy Unit Curses and Special Damage attacks. In addition, whenever the Unicorns enter combat, they will immediately bestow a +2 bonus to the Resistance score of each and every friendly unit – including themselves. This allows the unit to strike and retreat freely, keeping the enemy off-guard. The Unicorns may spend 1 Movement Point to move to any tile on the battlefield up to 10 tiles from their current position – basically maneuvering effortlessly to wherever they need to be.

unicorns magical unicorns magical

In combat, however, Unicorns are much faster, thanks to their Teleporting ability. This allows them to cover ground relatively quickly on the overland map. Unicorns are about as fast as Cavalry, possessing a Movement Allowance of 2. Furthermore, Unicorns are completely immune to Poison Damage. The only effects that can harm them reliably are those that incur a Resistance penalty. This total renders the Unicorns very difficult to affect with Unit Curses or other combat maledictions that require a Resistance roll. Powerful enemy attackers can easily cause damage to the Unicorns, but will take some time to kill the entire unit.Īt the same time, the Unicorns also have a high Resistance score of 7 – which is raised immediately to 9 whenever combat occurs, thanks to the unit's own Resistance to All +2 ability. Fortunately though, Unicorns are somewhat sturdy, having 6 Hit Points per figure, which is significantly higher than the health of most Normal Units. This means that they block an average of only 0.9 points from Conventional Damage attacks, and will therefore almost always receive some damage from any such attack. Unicorns are rather light in terms of defensive properties, having a Defense score of only 3. This is fairly high for a mid-tier unit, so opponents with low Defense scores can expect to take considerable damage. This means that each Unicorn delivers about 2.5 points of "raw" damage with each attack, on average. The unit has a Melee Strength of 5, and enjoys an inherent +20% To Hit bonus. The Unicorns possess a simple and straightforward Melee Attack, though it can be very dangerous to low-tier creatures and some mid-tier ones. The Unicorns unit is a Multi-Figure Unit, containing up to 4 of these creatures. Over the centuries they received a reputation as majestic and benign creatures possessing powerful healing magics, who could only be tamed and ridden by virgins. Unicorns were first mentioned in Greek mythology. Unicorns have a golden mane, a golden tuft of hair at the end of their tails, and a golden beard similar to a goat's. The Unicorn is a famous mythical creature – a white horse with a single, long, golden horn protruding from its forehead.









Unicorns magical